Friday, October 22, 2010

Week 4 - Bansho Ten'in Bitches


(Have you ever seen Summer Wars? I recommend it, it has such a brilliant art direction and has introduced me to the wonder-game that is Hanafuda Koi-Koi. Is it too late to change to making a game of that instead?)

Wednesday has a break-through of concept proportions. J has come up with the idea of using Buddhist mythology (do they even call it mythology? Do now, I guess), which has been something a few of us have enjoyed in anime such as Naruto, though we're hoping to keep it closer to the original than being a loose interpretation.

We've been considering specifically the 6 different paths life could take depending on the good or bad karma built up in previous lives: either you could be a human, animal, a ghost lusting after something from a past life, a demon 'spending' amassed bad karma, a demi-god such as a titan, or a god similar to the flawed Greek gods.

Within the game, we'd have the main character be the Human Path, being the most identifiable to players visually from the start. As I had said before, Naruto would be a key source of inspiration in some ways, from the character Pain as each Path of his has very unique abilities. Deciding which Path will do what is going to be tricky, so one doesn't overpower the others and you end up playing it all the time.

With this in mind, we actually decided that this type of game would be best for a 3D environment and wouldn't really work as a 2D world. As a result, despite our initial hesitation with Unity, we're going to look into using it. A network of other groups using Unity has been set up, both through Tudocs and Google Wave, so we at least have a level of support to aid in our learning.

Anyway, other than that, spent the time gloating that Azusa beat Nagi 1516 votes to 1339. Chris had some choice words for me.

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