Wednesday, December 15, 2010

Week 9 - Huzzah For Busy!


(Rather random, unrelated really to the week, but was actually a rather enjoyable week none-the-less. Perhaps next week's blog will explain more, depending on Jamie's willingness to go through with a joke; will explain next time if he doesn't!)

Rather a busy week for us all this time around! Having decided that our design document is to be in for this week, we set about trying to create a greater level of presentability to it, mainly just fixing the formatting of the text and adding in some of Jonny's finalised concept art. And yet, despite last year's documents being hosted on Wikispaces, I had forgotten what a struggle it can be to format the site; so very counter-productive and frustrating it can be to change a font size!

Another thing that Jamie and I got onto this week, especially, was the scripting of Unity. We'd been doing tutorials to an extent up until this point, but we were looking to get the basis of our prototype done, allowing for the other three to properly input their assets.

After being able to find a basic model (which would actually be used just in the prototype, thinking about it, it's a very, very basic model of a human after all), we set up camera and movement controls, basic rules of the world like collision detection with fencing (so people don't fall off the side of the map), regulating the angle of an incline the player could scale, and, awaiting Jonny's assets, the ability of switch between the different models for the different paths.

Finally this week, we were preparing for the talk we have to give next week on our progress and planning for the project. Jamie had already made up a rather spiffy Powerpoint presentation, so from that we went over what we would be saying, which was rather a nice thing to do, because thinking about it sometimes it does feel like we could be doing more, so sometimes it's good to be able to look back around this time before the big panic mode comes along and remind ourselves we've done a lot.

So when Friday came along, the design document looked to be in a rather nice, appealing layout, one we'd be willing to submit. Now, how to do that? Post it on one of John's Wikispaces? If so, which one of the half-dozen? Wait, we email him it? Oh, phew, good, panic over ...

No comments: